EA never grasped Dragon Age's value as an RPG, says Inquisition writer
Summerfall Studios co-founder and former Dragon Age writer David Gaider has been reflecting, not for the first time, on his career at BioWare under EA. In a brisk recap of a decade-and-change of sequels, changes of direction, and mid-project reboots, he sums up EA's difficulty with Dragon Age as basically one of having no real faith in the wide appeal of role-playing games. Read more


Summerfall Studios co-founder and former Dragon Age writer David Gaider has been reflecting, not for the first time, on his career at BioWare under EA. In a brisk recap of a decade-and-change of sequels, changes of direction, and mid-project reboots, he sums up EA's difficulty with Dragon Age as basically one of having no real faith in the wide appeal of role-playing games.