Infinitesimals Is A Tiny Sci-Fi Shooter With A Big Heart
You probably caught the reveal of Grounded 2 at Summer Game Fest 2025, but it wasn't the only game highlighted this past weekend that shrinks its heroes down to the size of insects and sends them on an adventure. However, the twist with Cubit Studios' Infinitesimals is that, although the game is set on Earth and told from the point of view of a minuscule hero, it doesn't share Grounded's feelings of a survival game, which border on horror at times. Instead, its mechanics and ubiquitous speed make it all feel like a sandbox full of action figures.It makes sense, too. The game's director, James McWilliams, told me the idea for the game he's been working on since 2013 is the culmination of things that fascinated him as a child. "I always liked nature. And as a kid, I was always fascinated by very small things, you know, like being small in nature. There was always an interest in that. And then I liked sci-fi, so I was bringing the two together." McWilliams said he began toying with the concept 12 years ago by himself, but later staffed up to four thanks to an Epic Games Mega Grant, and then, once Epic Games Publishing fully funded the game, the team grew to nine. My favorite aspect of the demo I played was its speed. McWilliams told me I'd taken over when the hero had applied a few upgrades already, but added his movement speed starts faster than most games and only gets faster from there.Continue Reading at GameSpot

You probably caught the reveal of Grounded 2 at Summer Game Fest 2025, but it wasn't the only game highlighted this past weekend that shrinks its heroes down to the size of insects and sends them on an adventure. However, the twist with Cubit Studios' Infinitesimals is that, although the game is set on Earth and told from the point of view of a minuscule hero, it doesn't share Grounded's feelings of a survival game, which border on horror at times. Instead, its mechanics and ubiquitous speed make it all feel like a sandbox full of action figures.
It makes sense, too. The game's director, James McWilliams, told me the idea for the game he's been working on since 2013 is the culmination of things that fascinated him as a child. "I always liked nature. And as a kid, I was always fascinated by very small things, you know, like being small in nature. There was always an interest in that. And then I liked sci-fi, so I was bringing the two together."
McWilliams said he began toying with the concept 12 years ago by himself, but later staffed up to four thanks to an Epic Games Mega Grant, and then, once Epic Games Publishing fully funded the game, the team grew to nine. My favorite aspect of the demo I played was its speed. McWilliams told me I'd taken over when the hero had applied a few upgrades already, but added his movement speed starts faster than most games and only gets faster from there.Continue Reading at GameSpot