Onimusha: Way Of The Sword is a moody demon parry fest, but Sekiro can sleep easy for the moment
Towards the end of my hands-off demo for Onimusha: Way Of The Sword, Capcom introduced me to a bunch of ragamuffin ninjas who moult their injured selves when struck. It looks like they're springing out of their own dying heads, like Athena bursting from the skull of Zeus. That's the kind of freak factor I want from an action-horror series whose last major instalment released in 2006. A bit of gentle madness to blow the dust off. A generous pinch of vicious little weasels who won't fight fair, to lift this Edo-era yokai hunt above the ranks of action games that just want you to combo and parry ad nauseum. Read more


Towards the end of my hands-off demo for Onimusha: Way Of The Sword, Capcom introduced me to a bunch of ragamuffin ninjas who moult their injured selves when struck. It looks like they're springing out of their own dying heads, like Athena bursting from the skull of Zeus. That's the kind of freak factor I want from an action-horror series whose last major instalment released in 2006. A bit of gentle madness to blow the dust off. A generous pinch of vicious little weasels who won't fight fair, to lift this Edo-era yokai hunt above the ranks of action games that just want you to combo and parry ad nauseum.